Drafting and Deck Building in Tower Rush

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If you give them a Balloon, you MUST draft anti-air immediately. It provides a solid defensive anchor regardless of what else you pick.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Drafting Priorities


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Guaranteed damage is invaluable.

The Art of the Bad Gift


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Bad DraftingThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you liked this article and you would certainly such as to receive even more facts pertaining to tower rush kindly go to our internet site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.

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