Mastering Siege Decks in Tower Rush

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An unsupported X-Bow is a massive 6-elixir donation to the enemy. If you loved this article and you would certainly such as to receive additional facts concerning tower rush kindly check out the site.

In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.


This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.


The Defensive Wall


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.


  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

The Mortar vs. The X-Bow


The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.


The BuildingAttributesBest Playstyle
The X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Welcome to the artillery division.



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