From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.
Fast decks prey entirely on players who panic, over-defend, and leak elixir.
Breaking Their Momentum
To break this relentless loop, you must utilize an 'anchor' defensive building, such as a Bomb Tower or a Tesla, placed perfectly in the center of the arena.
These buildings not only stop the immediate threat but usually survive the encounter, remaining on the board as a massive physical barrier against their next rapid attack.
- Never over-defend a fast push.
- Protect your defensive building.
- Geometry is your best defense.
Surviving Until Overtime
Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.
Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.
| The Maneuver | How to Do It |
|---|---|
| The High Middle Plant | Placing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost |
| The Predictive Log | Rolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade |
The Calm Before the Storm
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.
Patience always defeats panic.
If you are you looking for more info about tower rush check out our own webpage.