A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Gaining XP Through Upgrades
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Upgrade your main deck first, always.
- The cost is microscopic, but the XP bump is significant.
- Balance is required.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
| Guild Request | The Benefit |
|---|---|
| Common Cards | Consistent, reliable progression |
| Valuable Troops | Large burst of XP, but highly limited in how many you can give |
Why Tower Health Matters
You might wonder if grinding out that next account level is truly worth the massive gold investment.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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